To incorperate psychological thriller iconography into our own film, we have used low key lighting during the shots when the killer is on camera. The use of low key lighting creates a creepy feeling, and makes the audience feel that something is going to happen, involving the character in the shot.At the beginning of our film, we have the most important scene, out of the entire two minutes, which is establishing the plot of the film, and introducing the main two characters; the detective and the killer.
This scene is important, because it establishes to the audience that Mark Wayne is a detective, despite his lack of uniform. In this scene, the audience is also given information about the game and what it involves, which is vital to the plot. Also, by placing this scene right at the beginning of the film, before the title card, it is able to straight away make the audience interested to find out what happens in the rest of the film.
During the phone call conversation scene, we had to make sure that shots of the phones matched up with times and dates, as the entire conversation between the two characters was not filmed on the same day.
Here we have two close up shots of the phone of killer and the phone of the detective, and if the times were different on the phones, then this would of broken continutity, because, in reality, it wouldn't take someone a few hours to answer a phone call, nor would it ring for such a duration of time.
Our media product can link to real media products that are of similar genre. During our pre-production research, we found a variety of different films that were similar to our own film. One real film that is similar would be Panic Room, released by Columbia Pictures in 2002. Just like our film, it is mainly set around a normal, suburban neighbourhood.
Here there is a similarity between the two different settings, because they are both based in a normal neighbourhood, where you wouldn't suspect a psychological thriller to take place.



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